Description:
Provides runway for an O’Ruggin Trail prototype getting to testnet and mainnet alpha launches using MUD / EVM, and researching ways to include Rust or other conventional programming language based features for showcasing blended execution.
Initial prototypes for Bridgebuilder to explore UGC discovery and incentivization between players and games, the opportunities for it potentially being cross VM / chain and having outposts in each significant Games IP ecosystem, and an opportunity to take learnings from building O'Ruggin with blendedVM features to inform potential for using allowances brought forward by Blended execution in Bridgebuilder.
Milestone 1/ upfront startup payment:
Milestone 2:
See report here.
Milestone 3:
Milestone 4: (additional)
Current Tues 11th Feb (move Tues the 4th)
in addition to :
*Context:
We've been taking Fluent tooling to compile contracts / integrate our more complex project into their templates
The build system provided is on hardhat, our project is foundry deployment system, we need to make these things talk together so that we can develop back and forth, build contract, copy ABIs to front end, deploy contracts to locally running node, and build client, all locally and then be able to move this into a system that when these tests are passed do deployment or contract upgrade to test / mainnet. Currently it is a manual / semi automated process because there are so many variants.
This needs to be in a useable CI/CD system, eventually we want a zero config solution that we can use and then other MUD developers can make use of.
Over the course of the rest of the project this is a tool we will iterate and use for development and therefore document / and maintain to make it a process future MUD developers can follow for easy MUD deployments to Fluent.
Milestone 5:
Mid - March
Milestone 6:
Late April / Early May